Five Dysfunctions of a Team, The...
Author: Patrick LencioniRating: 9
5 Dysfunctions is written as a leadership fable in the first section and then presents the fundamentals in the second section. This works very well as it gives the reader a great perspective on the utilization of the tools presented by the author in the second part of the book.
teamwork - remains the ultimate competitive advantage, both because it is so powerful and so rare - if you get all the people in the organization rowing in the same direction you could dominate any industry, in any market, against any competition at any time - however, teams are inherently dysfunctional because they are made up of imperfect human beings - success comes only for those groups that overcome the human behavioral tendencies that corrupt teams and breed dysfunctional politics within them.
* new CEO for the first two weeks spent time talking with employees, walking the halls, silently observing as many meetings as possible - realized tension was high and meetings slow and uninteresting with few real exchanges
* used a series of two day executive retreats to build executive team
* moments of truth are best handled face to face
* single priority - getting their act together as a team
* ok to disagree as long as the exchange is face to face - don't ever slam a teammate when that person isn't in the room
* a fractured team is just like a broken arm or leg - fixing it is painful and sometimes you have to rebreak it to make it heal correctly - the rebreak hurts a lot more because you have to do it on purpose
* started first team meeting stating that there will be changes - very possible that some won't find the new company the kind of place where they want to work - and that's ok - not a threat - just a realistic probability
* everything the executive team does at the off-site is about one thing only - making the company succeed - repeated that purpose as the opening statement every day for every off-site
* ground rules for meeting (a) be present (b) participate - be fully engaged in whatever we're talking about
* first exercise of the off-site was to have everyone answer five non-intrusive personal questions having to do with their backgrounds - hometown, kids in family, childhood hobbies, biggest challenge growing up, first job
* second exercise of the off-site was to spend five minutes deciding what each person believed were their single biggest strength and weakness in terms of their contribution to the company's success or failure - the CEO went first
* when everyone is focused on the team's results and using those to define success - then individual ego will not get out of hand because if the team loses, everyone loses - a team can beat a bigger, faster, more talented group of players - job of ceo is to create best team possible and not to shepherd the careers of individuals - ambiguous team goals makes it easy to revert back to focusing on individual success
* a team needs a scorecard to determine winning - do not leave interpretation for defining the team's success as doing so will give opportunity for ego to sneak in - examples of scorecard categories are revenue, expenses, new customer acquisition, current customer satisfaction, employee retention, market awareness, and product quality - example group picked new customer acquisition and then specifically the measurement was 18 new customers by end of year - should be measured monthly - adopt a set of common goals and measurements which the team actually uses to make collective decisions on a daily basis
* politics defined - when people choose their words and actions based on how they want others to react rather than based on what they really think
* meetings must have engagement in productive and ideological conflict, passionate and unfiltered debate about what needs to be done to succeed - think of the movie example - a movie is only exciting when there is conflict - without it we don't care - if there's nothing worth debating, then there shouldn't be a meeting
* one doesn't ever get completely used to conflict - real conflict is uncomfortable - key is to keep doing it anyway
* a leader listens, decides, and then commands
* consensus can be bad - if consensus happens quickly and naturally then ok - however, consensus is typically an attempt to please everyone (remember the space shuttle launch and disaster from o-ring malfunction after consensus to launch was achieved even though some members knew there could be a temperature problem) - most people don't need to get their way, they just know that their input was valued
* peer accountability most difficult - some are overly helpful but dropping a ball, others get defensive, others are intimidating, etc. - push with respect and never hold back
* trust defined - knowing when a team member does push you, they're doing it because they care about the team
* team member - be intolerant of behavior that demonstrates an absence of trust or focus on individual ego - encourage productive conflict, clear commitments, and group accountability at the peer to peer level - committed to team over your direct reports (called your first team)
* firing a team member is always difficult but may be necessary if the individual holds back the team - explain that this is going to be a tough conversation - state that you feel they are not fit for the team and that they don't really want to be here - explain that if they were to stay their behavior would have to change swiftly and if they really want to go through with that change - best to give them severance and make immediate exit - the remaining team members will have some degree of mourning and self doubt - explain that the reason it was necessary (the reason why you fire) is you don't want to lose the rest of the team
* Five dysfunctions form an interrelated model - if one isn't there it is potentially lethal for the success of a team - they go together, you cannot ignore one - teamwork deteriorates if a dysfunction is allowed to flourish
* first dysfunction - absence of trust (need for invulnerability) - trust is foundation of real teamwork - the most critical part of teamwork - great teams do not hold back with one another - they are unafraid to air dirty laundry - admit mistakes, weaknesses and concerns without fear of reprisal - conversely a team without trust has a lack of debate and interaction
* second dysfunction - fear of conflict (preserving a sense of artificial harmony) - harmony is bad if it comes only as a result of people holding back their opinions and honest concerns - result of artificial harmony is the issues are bottled up and carried around - delays decisions - veiled discussions and guarded comments
* third dysfunction - lack of commitment (allows ambiguity) - failure to buy in to decisions - when people don't unload their opinions (second dysfunction) then they won't really get on board and be committed (feigned agreement) - ** disagree and commit **
* fourth dysfunction - avoidance of accountability (allows low standards) - hold each other accountable for the team's goals - it's hard as people want to avoid PEER conflict - ** enter the danger **
* fifth dysfunction - inattention to results (need for status and ego ) - tendency of team members to seek out individual recognition and attention at the expense of collective results (goals of the team) - call also be division or department recognition above that of the team
Positive Model
==============
1. Trust another
2. Engage in positive conflict
3. Commit to decisions
4. Hold each other accountable
5. Focus achievement of team
** re-read p.195-220 often


